Action
PC / Console
Neon Strike
A fast-paced cyberpunk combat simulator built with Unity HDRP.
Overview
Neon Strike pushes the boundaries of real-time lighting in Unity. As the lead technical artist and developer, I implemented a custom deferred rendering pipeline to handle thousands of dynamic lights. The game features high-octane melee combat and a destructible environment system.
Technical Challenges
- 1Optimizing HDRP for mid-range hardware without sacrificing visual fidelity.
- 2Developing a custom physics-based character controller for responsive combat.
- 3Implementing a scalable AI behavior tree system.