Action
PC / Console

Neon Strike

A fast-paced cyberpunk combat simulator built with Unity HDRP.

Neon Strike

Overview

Neon Strike pushes the boundaries of real-time lighting in Unity. As the lead technical artist and developer, I implemented a custom deferred rendering pipeline to handle thousands of dynamic lights. The game features high-octane melee combat and a destructible environment system.

Technical Challenges

  • 1
    Optimizing HDRP for mid-range hardware without sacrificing visual fidelity.
  • 2
    Developing a custom physics-based character controller for responsive combat.
  • 3
    Implementing a scalable AI behavior tree system.